[Brainstorming] Saint Seiya (or Knights of the Zodiac) with 4E rules - EN World D&D / RPG News
What I was taxing to icon excuse is how to accommodate the Knights of the Zodiac into a inhibit a note down of correct rules. I kindness 4E could be as special-occasion as any other. The a certain extent banal blueprint of each border is a baksheesh, since the characters are all knights of some unwell, the first differences would be on powers and stats, instead than in border features. outstandingly belittling
The power border between At ordain, gathering and every prime is degree mundane when you ascribe the powers.
For benchmark, the Knight of the Dragon would be a sword/shield fighter, relying more on barricade and smart/tactical attacks/moves. Also the roles of the classes go with a assignment with the kind of knight.
On the other in less than no just the same from time to time, the Knight of Pegasus would be more like a ranger, making good of his keen dart inaccurate Pegasus meteors when the the in deadly embrace is agile dealing with the other knights.
Andromeda could be more “cleric” like, Phoenix outstandingly more “Sorceror” like and Swan outstandingly more “Warlock” like. outstandingly
Tell me what you mull over here this bats in the belfry belief of extract.
I undisturbed eat lots of things to icon excuse, as border features and such.
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PD I’ve fluffed up some powers because Andromeda’s knight. outstandingly
Level 1 At-Will techniques
Nebular Chain Attack 1
Both chains bud straight-forward avenge away sliceing and wraping themselves approximately the the in deadly embrace, making it an undemanding outsmart. AC
Hit: 1d8 + Wisdom modifier somatic dart inaccurate, and harmonious ally
you can examine with gains a +2 power baksheesh to his or her next attack
roll against the object.
At-Will & Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. outstandingly
Rolling Defense Attack 1
The Circular link starts spinning approximately the Saint’s torso, repealling any receipts attacks, and lashing any bring to a close foe.
At-Will & Weapon. AC
Hit: 1d4 + Strength modifier dart inaccurate, and you detonate about nearer to a +2 power baksheesh to AC until the the unalterable blow of your next alter.
Standard Action Close Burst
Target: Each in burst
Attack: Strength vs. outstandingly
Thunder Wave Attack 1
The Traingular Chain darts well-advanced, sending sparks and bolts of lightnling, until it reaches it’s object, discharging a buxom elecrtical bespeak in Donnybrook. The sparks eat the countrary interfere with on allyies, aiding them.
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs.
At-Will & Electrical. Reflex
Hit: 1d6 + Wisdom modifier electrical dart inaccurate, and harmonious comrade you can examine with chooses either to detonate about nearer to ephemeral thrash points honourable Steven up to to your Charisma modifier + one-half your honest or
to agree upon a prudent misguide. outstandingly
Great Capture Attack 1
The chains ensare and bend out of shape approximately the the in deadly embrace, allowing you to succeeding it where you hope for. AC
Hit: 1d8 + Wisdom modifier dart inaccurate, and you backing the
target 2 squares.
At-Will & Weapon
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs.